Warning: Returns the variables from the active (present) moment. SugarCube is a free (gratis and libre) story format for Twine/Twee. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. If you're on Linux, right-click on the file and select Copy. The parser instance that generated the macro call. The entire Options systemMenuOptions special passage, options special variable, and associated macroshas been scrapped for numerous reasonsit was always a hack, required copious amounts of boilerplate code to be useful, etc. Returns whether the given substring was found within the string, starting the search at position. Used within <> macros. UIBar API. Note: Meaning that when you pass a variable as an argument, its value is passed to the macro rather than its name. If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. Adds the named property to the settings object and a toggle control for it to the Settings dialog. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. Because the custom style markup uses the same tokens to begin and end the markup, it cannot be nested within itself. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. The load and playback states of tracks are not currently recorded within the active play session or saves. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Note: When used to set the volume, returns a reference to the current AudioTrack instance for chaining. Note: June 2017 in Help! The DOM macros do have a limitation that you should familiarize yourself with. If SugarCube is reloaded by the browser for whatever reasone.g., due to a refresh, back/forward navigation, being unloaded in the background, etc.then the session is restored. Note: Note: Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Next, the StoryInit special passage is processed. Returns whether the history navigation was successful (should only fail if already at the end of the full history). State.top is not a synonym for State.active. Note: It will not work unless the output of the function is assigned or used in some way. Functionally identical to <>. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. The config API has been renamed Config for better consistency with the other APIs. Function behavior is immutable. Returns a reference to the current AudioRunner instance for chaining. Browsers are not currently required to honor the navigationUI setting. How to use Twine and SugarCube to create interactive adventure games Note: We'll cover some of these differences below. Attempting to do so will, usually, result in something that's non-functional. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Returns whether the full in-play history (past + future) is empty. Shorthand for jQuery's .off() method applied to each of the audio elements. Selects all internal link elements within the passage element who have been disablede.g., already chosen. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. . Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Pease, do not take your players' bandwidth and data usage lightly. Note: Randomly selects the given number of unique members from the base array and returns the selected members as a new array. Prepends one or more unique members to the beginning of the base array and returns its new length. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Concatenates one or more unique members to the end of the base array and returns the result as a new array. When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. At most one case will execute. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Silently executes its contents as pure JavaScript codei.e., it performs no story or temporary variable substitution or TwineScript operator processing. If no autosave exists, then the starting passage is rendered. The _args special variable is used internally to store arguments passed to the widgetas zero-based indices; i.e., _args[0] is the first parsed argument, _args[1] is the second, etcand the full argument string in raw and parsed formsaccessed via the _args.raw and _args.full properties. Prepares the dialog for use and returns a reference to its content area. This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. LoadScreen API. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. For . Logical: The expression yields a boolean valuee.g.. .off() in the jQuery API docs for more information. Roughly equivalent to the :passagerender event. Stops playback of the playlist and forces its tracks to drop any existing data. Once the code has been fully executed, the contents of the buffer, if any, will be output. Values may be of most primitive types and some object types, see Supported Types for more information. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). This setting has been deprecated and should no longer be used. This only affects test mode. Passage display. To update the value associated with a key, simply set it again. To print the values contained within variables, see the naked variable markup and the <>, <<=>>, and <<->> macros. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Immediately forwards the player to the passage with the given name. Load and integrate external JavaScript scripts. The default foreground and background colors are set here. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Causes any output generated within its body to be discarded, except for errors (which will be displayed). You will also need to specify a .link-visited style that defines the properties visited links should have. Returns an array of the story metadata store's keys. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). SugarCube does not have any equivalents to Harlowe's (click:) family of macros. For standard browser/DOM events, see the Event reference @MDN. Determines whether the audio subsystem attempts to preload track metadatameaning information about the track (e.g., duration), not its audio frames. Removes event handlers from the selected tracks. The callback is passed one parameter, the original destination passage title. See the .flat() method for its replacement. Returns whether the history navigation was successful (should only fail if the offset from the active (present) moment is not within the bounds of the full history). If there were errors, an exception is thrown. May be called either with a list of passages, with a list of link markup, or with a list of image markup. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Sets the selected tracks' repeating playback state (default: false). An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Returns a new independent copy of the track. You may forcibly enable test mode manually by setting the Config object's debug property to true. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. When a new moment is created, SugarCube stores the playthrough state to session storage. Note: Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. SugarCube - Motoslave.net Warning: Alias for jQuery, by default. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Note: Tip: Warning: Registers the passage as a VTT passage. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. The history allows players to navigate through these moments. See Tweego's documentation for more information. Returns whether the engine is rendering the incoming passage. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Deprecated: In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Does not modify the original. Returns whether the track is currently unavailable for playback. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Returns whether the UI bar is currently stowed. Intended for social media links. It must contain, at least, an element with the ID passages that will be the main passage display area. Sets the selected tracks' current time in seconds. classes), Updating to any version 2.30.0 from a lesser version, Updating to any version 2.29.0 from a lesser version, Updating to any version 2.28.0 from a lesser version, Updating to any version 2.20.0 from a lesser version, Updating to any version 2.15.0 from a lesser version, Updating to any version 2.10.0 from a lesser version, Updating to any version 2.8.0 from a lesser version, Updating to any version 2.5.0 from a lesser version, Updating to any version 2.0.0 from a lesser version, embedded image passage (Twine1 & Tweego only), https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. The most interesting of which, from an end-user's standpoint, are 410. Hides the UI bar. Load and integrate external CSS stylesheets. An array is just like a pill container except it can only contain one item. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. See Also: A save operation details object will have the following properties: Deletes all currently registered on-save handlers. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Determines whether passage titles are combined with the story title, within the browser's/tab's titlebar, when passages are displayed. Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Returns whether enough data has been loaded to play the track through to the end without interruption. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Appends the given content to the dialog's content area. Due to a flaw in the current release of Twine1/Twee (v1.4.2), if you rename the directory included in the archive (or simply copy its contents to your current SugarCube v2 install), then you must ensure that the file with the extension .py (the story format's custom Twine1 Header class file) within is named the same as the directoryi.e., the name of the directory and .py file must match. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. See State API for more information. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Track event triggered when a fade completes normally. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Note: Does not modify the original. Instead of storing any "static" data (data which won't change during the entire game, e.g. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). See Guide: Media Passages for more information. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., <> and <